

Avellone has worked on Fallout 2, Planescape: Torment, and Pillars of Eternity. On September 20, Larian Studios announced they had brought another developer into the fold to work on Divinity: Original Sin 2. Chris Avellone came in thanks in large part to his work in other RPG games that all had a more Western bent. The popularity of the first game would have allowed the development team to get its funding from a larger company but the firm decided to go this route because they wanted opinions from the community when developing the game, as well as allowing them to further expand the vision they originally had for this game. When Larian Studios decided it was time to pull the game off Kickstarter, all of the available stretch goals were met, with over 2 million dollars collected in total.
Funding came in so quickly for the title, some of the stretch goals were reached before they were even announced.

The Kickstarter officially went live on August 26 and the game reached its $500,000 goal on Kickstarter in less than 12 hours. Divinity Original Sin 2 was first announced in August of 2015 and after being officially unveiled it was revealed that the game would be going through the crowdfunding website Kickstarter in order to get the funds necessary for development.
